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Showing posts from March, 2019

Schrödinger and Born retrieved

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Quantum Mechanics theory describes systems with wave functions  and their evolution with the Schrödinger equation . Probabilities of the outcomes of measurements on a quantum system are given by the Born rule . In particular, the probability of a single particle to be in a certain position is obtained by squaring the modulus of the wave function (which is a function of position). In our local-realistic model of quantum mechanics, there is no Hilbert space, no complex numbers, no wave functions. As we have illustrated in previous posts, probability density functions (themselves, large-time approximations of probability mass functions) are obtained directly  from the stochastic rules of motion assumed. For example, we have seen in this post that, for a free particle, the pdf of position is obtained as where the indexes l and λ represent any two of the possible source, x 0 their locations, P 0 their probability, δ their relative distance (reflected by the differenc...

Probability densities of free particles

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In the proposed local-realistic model for quantum mechanics, when the rules of motion for single particle instances are applied to an ensemble of similarly prepared particles, give rise to probability densities . In a previous post , we have discussed probability distribution for position in the case of free particles without quantum forces, that is, particles that are emitted from a single source. Illustration by user Geek3, Wikimedia Commons, https://commons.wikimedia.org/wiki/File:Hydrogen_eigenstate_n5_l2_m1.png Here we shall discuss how this probability density function changes in the presence of quantum forces. The derivation is rather straightforward. We shall use the already discussed large-time approximation and replace the position x with its average value as the argument of the probability density, with ⟨x⟩ = Vt, where we take the "trained" (i.e., steady-state) value for V. We also know from the elementary rules of motion that the momentum propensity i...

Phase as an alternative to wave packets

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In standard Quantum Mechanics, wave packets  (where the represented variable is a probability amplitude) are an essential tool to describe particles in many scenarios. In the local-realistic model that we present in this blog, we have discussed in earlier posts how to describe ensembles of particles emitted from a discrete set of posssible sources. Particles emitted from different sources will generally have a different span when they reach the same lattice node at the same lifetime, which results in quantum forces . Yet another piece of iformation is missing so far, to describe phase that plays such a big role, notably, in wave packets. The model assumes that, at sources, particles are attributed a further quantity, denoted as phase source ε, that is generally a rational number, together with the momentum propensity v 0 . We will see in a future post that the list of source-attributed quantites is not over! The phase source plays a role in the boson dynamics. In parti...

A code for trained particles

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The local-realistic model for quantum mechanics that we are presenting in this blog has the feature that quantum behavior (superposition) emerges after a large number of reproductions of the same system (e.g., a double-slit preparation). A Matlab code to simulate simple scenarios has been presented in this post , where the lattice is considered as already "trained". In a previous post , we have discussed how particle boson momenta also converge to a steady-state average value. Here below is a further accelerated code that takes advantage of such property and considers particles already "trained" and their momenta already converged. In practice, the whole mechanism of quantum reset is ignored and replaced by the first line in bold. The probabilities of QR are precalculated. Note also that a lag of several iterations has been introduced to avoid numerical oscillations and reproduce somehow the time scale of the training process. %%% Simulate an ensemble of Np p...

Training the particles

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As shown in a recent post , the simulation of the local-realistic model that we are presenting in this blog can be accelerated by considering the lattice as being already trained after a large number of non-simulated instances (particle emissions) of the same "state" (ensemble of similarly-prepared particle emissions). In practice, lattice training means replacing the lattice boson momenta (LBM) with their steady-state values, instead of waiting the very long time that is necessary for convergence. A similar "trick" can be used to further accelerate simulations, by considering also the particles as trained. Particle training is the process that leads particle boson momenta (PBM) to converge to their steady-state value during a particle 'flight'. This steady-state value can be evaluated from the rules of motion and the various source probabilities, as explained in my first publication: As for the steady-state LBM, the barred ω, it has been evaluat...